Nintendo Ds

The Video Game Wars
The Video Game Wars
The Video Game Wars Brian Paik Expository Writing 10/8/96 Video games are a big market these days. Within the past few years, the industry has boomed into a very large business. Within this business, there are three big companies are fighting to be the best. Nintendo’s N64, Sega’s Saturn, and Sony’s Playstation are the three main systems in this huge market. Because there are so many games for these systems, and because it is such a big business, stores specializing in only these games are open
Sonys History - Through The Eyes of the Companys Leaders
Sonys History - Through The Eyes of the Companys Leaders
Sony’s History - Through The Eyes of the Company’s Leaders Sony was founded in 1946 by Masaru Ibuka and Akio Morita. The two complemented each other with a unique blend of product innovation and marketing savvy, and formed a company that would eventually grow into a more than $60 billion global organization. In 1950, in post-war Japan, Ibuka and Morita created Sony’s first hardware device, a tape player/recorder called the G-TYPE recorder. Materials were in such high demand that the first tapes
My Family Reunion
My Family Reunion
My Family Reunion Last summer, my family and I went on a camping trip, to Shaver Lake for a family reunion. The plan was to leave by 8’o’clock A.M., but my dad took forever to pack up the car, so we did not leave until 10’o’clock A.M. It took us 6 hours to get to the campsite. When we got there, we unpacked and put up our tent. The reunion was with my mom’s side of the family; we did many activities, and spent a few days at my grandparent’s house. One reason for the reunion was that my grandma a
Autobiographic Scrapbook
Autobiographic Scrapbook
Autobiographic Scrapbook Chapter 2: In The Beginning My life as a preschool child consists of Nintendo, I use to play Nintendo for hours, Mario is my hero, I play lots of games Mario, Duck Hunt, Ninja turtles, adm Batman to name a few. I can remember having the crazy thought of thinking I could fight like the people of Power Rangers after watching so I would beat my sister to a pulp, and also thought elves were watching me around Christmas so I was Afraid of changing in the open, I had to use th
Violence in Video Games and Its Affects on Teens
Violence in Video Games and Its Affects on Teens
Violence in Video Games and Its Affects on Teens Ever since their conception, video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced, violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death. The hero is also subjected to violence as enemi
Computer Games and Violence A Child's Friend or Foe
Computer Games and Violence A Child's Friend or Foe
Computer Games and Violence: A Child's Friend or Foe? There can be no doubt that the world is advancing at a rapid pace, especially when it concerns technology. There are many aspects of computerization and since everyday routines revolve alot around computers, it is important to study the effects they may have on people. In order to target a focal point, this essay will refer to the research that has been done on children and/or adolescents. The subject of this essay will deal with the effects
In the book There's Nothing in the Middle of the Road but Yellow Strip
In the book There's Nothing in the Middle of the Road but Yellow Strip
In the book There's Nothing in the Middle of the Road but Yellow Stripes and dead Armadillos, Jim Hightower is a man with a mission. That mission is to educate the general population of the United States. Hightower realizes that many Americans do not understand the reality of politics and business. Hightower effectively communicates his idea to the common man using several techniques. The first is the use of language that just about everyone can understand. He also uses humor to keep the reader
I What is Virtual Reality
I What is Virtual Reality
I. What is Virtual Reality The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. The NSF taxonomy mentioned in the introduction can cover these as well. However, my personal preference, and for purposes of this paper, we restri
Video Game Violence
Video Game Violence
Video Game Violence Critics are obsessed with the esthetics of video game violence. The debate about increasing levels of realism in computer games is an adding to the debate. Video game violence has even entered the political arena. Are violent video games targeting the youth of America? Is violence in video games the way the industry does business? The answer to this question is no. Violent games are just a small corner of the market that is annually targeted by politicians. Advances of compu
Are the methods that major companies use to prevent shoplifting effect
Are the methods that major companies use to prevent shoplifting effect
Are the methods that major companies use to prevent shoplifting effective? Shoplifting is a disease plaguing the American consumer and retail stores. Almost all companies are feeling the effect of shoplifting in one way or another. The major companies have to deal with it in two ways; 1. Consumer shoplifting 2. Dishonest employees. The shrinkage due to these two factors causes the companies to take it out on the honest consumer. They(the retail companies) are forced to raise the price of their
David Hume
David Hume
David Hume Eric Tarr October 23, 1998 1. Hume says, “If we would satisfy ourselves, therefore, concerning the nature of that evidence, which assures us to matters of fact, we must enquire how we arrive at the knowledge of cause and effect.” Hume then makes the claim that; “knowledge of this relation is not, in any instance, attained by reasonings a priori.” The support for this claim is that knowledge of cause and effect arises entirely from experience. If you presented an object to a man that h
HOW COMPUTERS REVOLUTIONIZE THE WAY WE FIGHT
HOW COMPUTERS REVOLUTIONIZE THE WAY WE FIGHT
HOW COMPUTERS REVOLUTIONIZE THE WAY WE FIGHT The New and Improved War ! Want to see the movie about the next great war in the 21st century? Imagine…well wait…don’t bother we’ve already seen the film. It was produced back in early 1991, “The Gulf War” (brought to you in part by the U.S. military, the same people who brought you “Grenada” and “Operation Just Cause”). You probably know the main plot, but as with every war before, this one had many story lines. A significant twist or story line to t
Video Games
Video Games
Video Games Video games have progressed over time, and as they have, more complex controllers have been necessary to accomodate those games. This is the history of video game controllers. The Atari 2600's standard controller was simple: an 8-way joystick with one button on the base. The controller looked the same from all sides, so you had to put the button in a certain position to be sure you were right. The Atari also had it's share of special game-specific controllers, like the paddle wheel.
Pornography
Pornography
Pornography Pornography is very widely controversial no matter were you go. Only in the past couple of years has porn been more accepted. To understand what all the controversy is about you have to recognize the many landmark court cases over the difference between obscenity and pornography. But first I would like to define each. Obscenity, as defined in Webster's dictionary, means the state or quality of being obscene; impurity; lewdness. Pornography means literature which prostitutes a figure;
The History of Computers
The History of Computers
The History of Computers Whether you know it or not you depend on computers for almost every thing you do in modern day life. From the second you get up in the morning to the second you go to sleep computer are tied into what you do and use in some way. It is tied in to you life in the most obvious and obscure ways. Take for example you wake up in the morning usually to a digital alarm clock. You start you car it uses computers the second you turn the key (General Motors is the largest buyers of
Technology Advances
Technology Advances
Technology Advances My report is on Computer Games and the advancements in technology. I am very intersted in this field because of the rapid change in out society that pretty much requires a person to own a computer. Whenever there is work, there must be pleasure; thus resulting in computer games. In the beginning there were games like Pong, single pixel tennis. On each end of the screen there were two bars and the object was to hit a square pixel back and forth in an attempt to score. These
Censorship Online
Censorship Online
Censorship Online There is a section of the American populace that is slowly slithering into the spotlight after nearly two decades in clandestine. Armed with their odd netspeak, mouses, glowing monitors, and immediate access to a world of information, both serious and amateur Hackers alike have at last come out of the computer lab and into mainstream pop culture. Since I despise pleading ignorant about anything, I chose to read Mr. McDonalds article because of its minutia concerning the future
Does Video Game Violence Affect Children
Does Video Game Violence Affect Children
Does Video Game Violence Affect Children? Abstract Does Video Game Violence Affect Children? This project shows if video game violence affects children. Many children between the ages of eight years old and ten years old will be observed before, during, and after playing violent video games. Looking for violent behavior before, during, and after playing violent video games is the whole experiment. The conclusion is that most children have no problems after playing the violent videogames. I think
Computer Crime In The 1990's
Computer Crime In The 1990's
Computer Crime In The 1990's We're being ushered into the digital frontier. It's a cyberland with incredible promise and untold dangers. Are we prepared ? It's a battle between modern day computer cops and digital hackers. Essentially just think what is controlled by computer systems, virtually everything. By programming a telephone voice mail to repeat the word yes over and over again a hacker has beaten the system. The hacker of the 1990's is increasingly becoming more organized very clear in
The Video Game Wars
The Video Game Wars
The Video Game Wars Brian Paik Video games are a big market these days. Within the past few years, the industry has boomed into a very large business. Within this business, there are three big companies are fighting to be the best. Nintendo's N64, Sega's Saturn, and Sony's Playstation are the three main systems in this huge market. Because there are so many games for these systems, and because it is such a big business, stores specializing in only these games are opening everywhere. A few days a
North American Free Trade Agreement NAFTA
North American Free Trade Agreement NAFTA
North American Free Trade Agreement: NAFTA Introduction I believe that the North American Free Trade Agreement was an inevitable step in the evolution of the United States economic policy. The globilization of the world economy due to technological advances in computers and communications have shrunk the world to the point where no single country acting alone can effectively compete on the foreign market. Even the United States, with its vast resources, can not have an absolute advantage in all
Virtual reality can be defined as a, technology t
Virtual reality can be defined as a, technology t
Virtual reality can be defined as a, technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch Virtual reality is a new exploration in science and technology using advanced and complex mechanics. Virtual reality allows for users to go far beyond simply looking at a computer screen. Instead, the user puts on a special suit or gloves equipped with sensors. These sensors are able to interpret body positions. The u
Automobiles
Automobiles
Automobiles Automobiles (also called cars) are the main transportation in the word today after feet. Today cars in North America are considered a necessity. When the first car was made (Model-T Ford) it was only one color (black) with no radio, no heater, basically it was just a little motor on four wheels. Today all cars in North America come with heaters, radios and options like air-conditioning , cruise control, CD players, in some Mercedes you can get TV’s in the back of the front seats wit