This essay Toy Review Assignment: The Tamagotchi has a total of 1590 words and 6 pages.
Toy Review Assignment: The Tamagotchi
PSYC 2011 Tuesday, February 10 th 2015 Erika Bramwell & Rhiannon Hunter
The Tamago tchi (pronounced "tom-ah-GOT- chee ") is an egg shaped, Japanese made toy which was released in the late 90' s. It was original targeted towards young girls aged 7-16 , but can and is used by all ages and has since become gender neutral. The Tamago tchi is a digital pet which needs to be cared for 24/7. With the use of three buttons, A,B & C, one is able to access 10 icons on the small screen, Health, Food, Toilet, Games, Infa - Red Communication, Discipline, Medicine, Lights, Friend List and Attention. All of these icons help you to raise the virtual pet. When playing with your Tamagotchi you learn that it with beep to alert you that they want to be fed, played with, want attention, g e t sick, etc. If you neglect your T amagotchi, depending on the model you have, it either dies (turns into an egg with angel wings), or it returns to its home planet, forcing you to start all over. We chose the Tamagotchi because as c hildren, we played with them ourselves, and with our friends. It was something to keep us company, busy and something that relies on us to ‘stay alive', be fed, stay active and
Intellectual Skills :
A child needs mild knowledge of how a piece of technology works. The only difficult part to understand is how to use the buttons. There are only three buttons but 10 options to pick. A child only needs to realize and understand the ‘A' button to move from option to option, and the ‘B' button to select one of the options. It also gives an interesting perspective as to what to identify the symbols with in real life. For example, the white square with a handle and a dark cross in the middle, is used to make the creature in the device feel better, and in real life we learn to associate that symbol with medicine and doctors and hospitals. Another example is the heart shape icon. It is so that one Tamagotchi can be transported to another person's device and they can be friends on one screen or another. We recognize that friendship is something of value and eventually we associate the heart shape with our feelings about other people in our lives.
T he intellectual skills that a child learns and improves on when they play with the Tamagotchi are, as mentioned above; refining their fine motor skills. They have to use their fingers to press the buttons. They learn to how to move their fingers quickly over those three buttons. This skill can be transferred to keyboards on computers, or cell phones, of course with different learning processes, but it gets the fingers used to having to push down on the keys to produce results. Children learn about raising something. Keeping it healthy, active, happy and social. All very important for a child to learn about their own life. A little bit contradicting for their life in reality, if they spend too much time with their electronic pet, they don't take proper care of some of their own needs. Children who are in grade school might pay more attention to their technology baby than focusing in class. Another possible scenario; if a child goes to play with a friend, but all t hey do is keep their Tamagotchi' s happy, instead of actually keeping themselves active, outdoors and entertained without technology, they loose touch with what is expected of children between the ages of seven to sixteen.
The Tamagotchi, first made for girls was designed to teach girls how to rais e and take care of an infant. With the help of the health icon, you can name your pet, check its physical fitness, its emotional state and if it is hungry. Of course with a human child this is not so easy, but the Tamagotchi helps children to realize that all these things are important for raising or taking care of a child. I personally think that in order to use this toy children
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