Computer Simulation

WARSIM 2000 is simulation software, used by the armed forces.
Extensive, thorough, and tiring work has been done on thgis program. It
covers almost all aspects and situations required for realistic,
meticulous and a complete simulation. Information Technology has lead to
the advancement of the tools required to build the simulator.
Information Technolgy’s guideleines and technolgy have reinforced this
creative simulator
General Description of Operational Capability. WARSIM 2000 will
increase the effectiveness of commander and battle staff training by
dramatically increasing the realism and the scope of the available
training environment. In conjunction with other services' simulations,
WARSIM 2000 will provide a complete operational environment with
scenarios drawn from the entire operational continuum to support Army,
joint and coalition force training distributed across the globe.
a. The WARSIM 2000 simulation system will use a computer-based
simulation and associated hardware to support the training of unit
commanders and their battle staffs from battalion through theater-level
as well as to support training events in educational institutions.
Designed and built using modern computer technology, modern software
engineering techniques, and validated
algorithms and databases, it will allow units world-wide to train using
their organizational equipment. A key feature of the system will be its
use of technology to minimize the total Army's overhead associated with
supporting training. The system will be designed to meet emerging
Distributed Interactive
Simulation (DIS) standards and protocols to facilitate linkages with DIS
compliant simulators and live training events.
b. The WARSIM 2000 simulation system will consist of, or use, several
(1) Computer-based battle simulation models that portray the
joint and combined environment needed to support Army training events.
(2) Software modules for linking WARSIM 2000 to other simulation
models to expand the training environment for joint force training
(3) Databases.
(4) Computer systems to run the simulation models and support
the databases.
(5) Technical control systems/workstations for use by personnel
in an exercise support function e.g., simulation controllers, analysts,
and opposing/ surrounding forces role players.
(6) Flexible and responsive terrestrial/satellite communications
gateways and media for transmitting voice, data, facsimile, and video
between different elements at remote locations involved in supporting a
training exercise.
c. WARSIM 2000 will meet the Mission Need Statement's (MNS's)
requirement for providing a training environment that will allow unit
commanders and battle staffs to focus their warfighters and systems in
countering threats across the operational continuum. WARSIM 2000 must
provide an environment that presents problems to stress and stimulate
commanders and their battle staff to assess the situation, determine
courses of action, and plan and issue new orders in a timely manner,
all while using their organizational equipment and procedures.
d. Logistical support for WARSIM 2000 will be based on a government-
owned contractor-supported system. The government will own necessary
hardware, have all proprietary rights to the developmental hardware and
software components, and full license rights to the non-developmental
software components of WARSIM 2000. Contracted logistical support will
provide for the maintenance of government-owned computer hardware at all
e. The acquisition and development strategy for WARSIM 2000 must
abide by several constraints.
(1) The WARSIM 2000 acquisition must build upon the successful
infrastructure of current simulations so that the training community
(Army and international) can train in an evolutionary progressive yet
consistent manner. The Army has invested significant resources into
developing its training simulation systems, linking them with other
service simulations via the Aggregate Level
Simulation Protocol confederation, and proliferating them throughout the
Army and the international community. While these systems have
shortcomings that must be fixed, they provide a training environment
and representations of combat that have been accepted by the training
community world-wide. The WARSIM 2000 acquisition must allow the
confederation of simulations structure to evolve
in a manner that allows current users (Army and international) to
maintain access to the confederation without having to make a
substantial near-term investment in resources.
(2) Meeting the WARSIM 2000 requirements will demand
significant technological innovations. However, there are many existing
and developing systems that could and should be part of the overall
solution. The acquisition strategy must ensure that developers optimize
the investment of each service in existing systems (instead of starting
from a blank sheet of paper) and insert echnology into the training
environment in a way that improves training.
(3) Fielding of new capabilities, whether they be functional
representations or technological enhancements, must be either